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(4 edits)

'Moving into a block' was a bit vague. What I mean is: moving diagonally and colliding with a wall/block slows your movement speed, and it would be nice if the player would slide along the wall at about the same speed as if they were walking parallel.

Seems like the player sprite is still trying to move diagonal into the wall, and being pushed back out by the collision.

(+1)

Ok, thank you for the details, I see what you mean. I will work on this.

In the mean time, I have added the possibility to use the tool in diagonal, a back button in the computer and an end-game goal.