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Thank you for playing! I'm glad you liked the enemy variety.

A Main Battle Tank type gun: 120-125mm Munitions with Low to Medium Sized Magazine Capacity. Fire Rate: Medium to Slow. Damage: Medium to High. Knock Back Low to Medium. Penetration: High

This has been requested before, it would definitely be a nice mid-range weapon.

A Direct Energy Weapon/"Beam": Battery-Based; could be tied to an overheat mechanic. Maybe Three-Four Batteries in Magazine. Fire Rate High/"Continuous". Damage: Low to Medium. Knockback: Medium: Penetration: Very High

I've actually experimented with a beam weapon system, but it didn't feel very fun to use. I'll try making one again at some point.

A Multiple Missile Launch option: This option has the missiles follow an arched ballistic trajectory, similar to the grenades- as another way to go over buildings instead of through or around them. There can be a High Explosive Unitary Warhead option or a Cluster Munition option. 

This would be pretty fun and visually striking, it's on the to-do-list.

Scatterable Mines: A grenade that scatters mines similar to the smoke grenade currently functions 

Cool concept! Could be useful.

Fun Option- Something similar to the M58 mine-clearing line charge (MICLIC). 

This one would also be a ton of fun, but I'd need to figure out how to do verlet physics to make it look good. It would be pretty overpowered like the railgun, but too much fun not to include

Thanks for the response! I appreciate you taking the time to consider my thoughts and everyone else's. I have full faith the final game will be great!