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Such a unique idea, love the concept of manipulating dice to strategise and survive. Had a few bugs with moving the dice around though, and very quickly gravitated towards always duping a 6 to build up the machines and when they were full I'd then do a card.  Love to see this game with a bit more polish and some see the product of fiddling around with new features. Legit the dice modification system you came up with is so god damn cool that you could do so much with it.  Almost think making it turn-based might improve how action economy is considered.  

Anyhow really cool stuff, especially for one person in a week. Great stuff ^_^

Thanks Cozi. I appreciate you playing and the comments. There is definitely one strategy that works in play (in easy mode) with the captain cloning the dice. But mixing it up with some other crew skills and mission types makes it more fun.

I am planning on continuing to develop this concept a wee bit more. Really enjoyed taking part in the game jam and using the 1 week time constraint to aid in the management of scope and focus.