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so this game is gigantic but I really feel like that came from the crazy high quality that came with those environments and models. It was really immersive and and the VA work and sound design matched it all up to feel professional quality. 

I did get stuck since when he looked up and saw a shadow person I was prett confused. I don't think I directly say him I just heard the protagonist say "What the fuck? this place is messed up" or something to that effect. still I went through and found all the toys just to hear more and really look at the environment detail. I'll ahve to give it another go later.

great work!

(+1)

I always try to learn something in a game jam and I've been looking at game optimisation with this one. If I had made this the way I normally do I think my PC would have melted, so I'm happy it feels professional. 

Since people keep getting stuck at the same point. When you follow the music box/ lights, walk into the lights next to the garages with the X on it, then go to where you get the flashlight and do the same. The last location is next to the car under the elevator.