I love the atmosphere of unknown ahead of you. It is nicely supported by ambient noises and UI aesthetics.
As far as for gameplay, it felt like my decissions doesn't really matter much, or I didn't decipher some logic behind. I tried to choose cautios approach in the encounters, which made sense in terms of survival, but it just failed in most of times on skill check (I succeeded maybe once?). Although high difficulty might be intentinal because of the theme "nothing can go wrong".
If the game should be about some resource and skill management (which I would personally enjoy), it would be nice to know what are the odds and/or possible outcomes of each action or something. As it is, it is more based on "push your luck" mechanic, which is ok, I guess (just not my prefference - but 100 people = 100 tastes, so its not a negative).
The game has some strong foundations and with extending some of its features it could be pretty complex survival manager. Good job.