Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Very cool how the dungeon is procedurally generated, did you use the walkers algorithm?

 I would maybe disable character rotation, or scale it down a little, so that it would be easier to fit into corridors.

(1 edit)

Thanks for your feedback, I really appreciate it. That’s right, I’m using walkers for the dungeon generation, items and characters positioning .

Will consider the solution you gave me for the player asset.