By the way I like slacklining, so this was a game for me. Simple and I could say polished mechanics, maybe could add some more art and other factors that could influence player. I would love to see if the player could loose balance, but still would be able to be on the rope.
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The game was actually originally built to do exactly what you describe, with every letter you fail tipping you over a little, until a certain number of failures would push you past the balance point, but I decided that it might be more "theme consistent" to set the number of failures back to just 1.
If I'd thought about it more I'd have had the option to choose between standard and "challenge" mode, standard would have been the 3 failures, and challenge could have been the "no failures".
Thanks again for playing, I'm really glad you had fun!