Here's my gameplay critique of FramePerfect!
I agree with TJSteel in that the camera should be made to either only reduce a single battery segment upon a set/movement of the camera, or the camera should be infinite. For this specific interpretation of the mechanic with a more fluid non-grid based platformer, I believe infinite battery for the camera would work much better, and the puzzles could more come from clever level design.
Overall, really nice work, I can't wait to see your growth :D