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(+1)

What a concept! I really like the concept of speed dating turned out wrong! XD
The game itself is unique, and I actually interested in all the dialogue and character in the game!

Some feedback:
I think the main issue is the control scheme/button is all over the place, I suggest using any button near the WASD so the player can focus on that area only. I got really confused whether to use space when I skipping to the next tutorial dialogue or open my notebooks, and also, I can cue the next dialogue using enter but also use it to enter a room (?)
I think it'd be better to use one key for a specific task only, for example space is only for opening notebook feature, and enter is only for cueing the next dialogue or tutorial.
I found the font kinda hard to read because of the pixelation and handwritten style of it. Still readable, but I think there are other better suitable options :)

Overall, it is a really interesting game! I like how weird (in a good way) it is! :D

(+1)

Yeah that's a valid point... I'm sure a simple re-mapping for the controls would do wonders for the quality of life of the game. You're def not the only one who has pointed out the controls. Thank you for the kind words though!