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How did you manage to make it feel exactly like Mario 64? Awesome stuff had a lot of fun :) Voice acting at the end was comedy

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I've made a decently accurate mario 64 player controller before so coding up another wasn't too bad! (its actually coded worse in this jam game since there's no state machine cuz rushed jam code lolol). the real answer is being obsessed with recreating existing platformers which I've done way too much...

Glad you enjoyed it! And I'm glad you also liked the ending stuff, the voice acting is done by Josh Caladia and he did a fantastic job on making that scene pretty funny :D