Hi again~
So I was messing with custom sprite animations, and I'm using Galv's Frames, CharacterAnimations, and Diagonal Movement (for MZ) but when I turn your plugin on, they all stop working right, no matter what order I have them in in my plugin list. Would you be willing to consider a patch for them? Right now the only order that doesn't throw an error is if Frames and CharacterAnimations is above Collision, and Diagonal Movement seems to need to be below. However, in this order, the frames for diagonal get ignored, and it just uses the default down-left-right-up frames.
I really don't want to re-edit all my sprite sheets again to use Collision's layout unless I absolutely have to. :,) Especially because it only seems to support 3 frames and I'm using 6 per idle/walk/run.