I had to stop at 1-6. I'm convinced there is no solution that isn't some secret dev back door. I caught on quick that the level names are meant to be hints, but even then looking up what the later levels were hints to didn't help. How the heck is anyone supposed to understand 1-A's gimmick without being well versed in the formula AND specifically how you implemented it? The game's difficulty ramps up way too fast, going from odd controls to "just know how the pattern works". Puzzle games work best when you obfuscate the path to the solution, not the tools to get there. Having half of your controls disabled and then your control scheme removed after a certain distance traveled with no way to test what I'm capable of now that doesn't lead to instant death doesn't make me want to try again and get better, it makes me want to give up. You had a solid idea here, but the execution of the ideas didn't land well. Ease the player into the weird controls, and I'm sure you'd have a great and unique puzzle game on your hands.