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(+2)

This is so good! I love the options that open up being able to use water to clear tiles, it takes quite a punishing tight grid and allows more skilled players (not me) to expand their options. Mixing a match 3 cascading pieces with polyominos truly great idea.

A few nit picks (the game’s great these really aren’t a big deal) It may end up being a bit burdensome but for such a tight game the shape order being randomised can feel a little too swingy, especially with the pieces varying is size quite a bit. I don’t think a determined order would be better but a randomised order where you get to see at least the next shape coming up could be a good balance. Also one of my favourite parts of tile laying games is counting points, especially when there’s more complicated scoring than pure size. Every time I got my score I hoped the score tracker was only tracking absolute sizes and not bonuses from mountains etc. definitely a personal thing but a Balatro esque point count up could add a little drama to the end of a stage. Obviously players can just count stuff themselves idk I just like to watch the number go up (especially with placement specific bonuses).

Really impressive game even outside of it being a game jam!

(+1)

Thank you for playing, for the praise, and also for the feedback!

You are right about the randomness. It would be better if the order of shapes were a little bit more predictable or if player could somehow influence it. But how exactly? It is something to think about.

I really need to look at the Balatro game. Never heard of it before and twice already today :)