Good Points:
👉A lot of pixel art, good background, and well-designed items in the game. The mechanics are simple and work well. Great animations, though they are a bit slow. No bugs, and the game works smoothly. It fits well with the theme, but there’s room for improvement (see bad points). The menu is cool, and the music is also great.
Bad Points:
👉Maybe a more addictive objective could be interesting. By that, I mean that the more you merge objects, the more things go wrong. For example, the school could become strange or your screen could start to show creepy effects. Right now, the game makes you want to quit after a while, which is a shame because the assets are well-crafted. The animations could be sped up depending on the time that passes to give the players a sense of speed. The major issue I think your game has is that everything feels a bit slow. There’s no real sense of progression. For example, a catalog that gathers all the endings could make the player want to find them all. Also, the double drag-and-drop system (inventory then machine) is not great. Why not just have a click-based system where you select two objects and combine them ? Lastly, how can the player know all the possible combinations ? I saw that you put it in the description, but it would be helpful to have a system that indicates to the player what items they can or cannot merge.
For me, the goal isn’t to negatively criticize a game I couldn’t even make, but to provide feedback so you can improve. 👍Loved the two bombs, haha. That’s all for me! Have a great day, and if you want, feel free to check my game below and rate it (don’t use the web version). 🙃