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(+1)

Good job! Would be great if there were less redundant areas like there are some very long empty room before you get to the action. Also it would be nice if the enemies and spikes were more contrasting so that it would be easier for player to be aware of them

(+1)

Thanks for the feedback. Yeah, the long empty room before the boss is pretty barren with no added content. As for the enemies and spikes, I wonder if a glow around them would work to better contrast them, like a red glow to bring attention to the enemies and a discoloration for the traps.