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Thank you for playing, all 5 is high praise, but I'll take it!
The game was made mostly with blender and gdscript. I did the models, then did a quick and dirty box projection and slapped on some tiling textures. Then I did a proper unwrap on a second UV channel, fixed seams that stuck out the most, and baked textures into the second UV using a little plugin called Ucupaint. The gameplay code is so simple I don't think it's even worth delving into it, and it's very hastily done and it's a miracle the game actually worked in the end, lol.