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It's a nice little tech demo. It seems like the velocity of the ship isn't taken into account when the missile is initialized, so if I'm moving forward my forward range is much smaller than my backward range. This led to kind of a snake-like feeling where I wanted to move towards enemies, then turn away at the last minute so my missiles would hit them.

Thanks for your comment! As a beginner I did not think about that in the first place, will be taken into account!