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PlanetExplorer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1475 | 2.233 | 3.600 |
| Audio | #1538 | 1.861 | 3.000 |
| Gameplay | #1603 | 1.861 | 3.000 |
| Enjoyment | #1676 | 1.861 | 3.000 |
| Overall | #1688 | 1.840 | 2.967 |
| Innovation | #1808 | 1.612 | 2.600 |
| Theme | #1840 | 1.612 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Exploring a small planet. Surely nothing can go wrong!
What code and assets did you not make from scratch during the jam (if any)?
Music and sound effects.
Spacecrafts.
How many people worked on the game?1
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Comments
It's a nice little tech demo. It seems like the velocity of the ship isn't taken into account when the missile is initialized, so if I'm moving forward my forward range is much smaller than my backward range. This led to kind of a snake-like feeling where I wanted to move towards enemies, then turn away at the last minute so my missiles would hit them.
Thanks for your comment! As a beginner I did not think about that in the first place, will be taken into account!
Cool game, I love the models and the visuals, the explosions and post processing looks sick! I enjoyed the small details like the trail of the ship. The colliders for the enemy ships are a bit too big and I ended up dying by them even if I was quite far aaway, but other than that, the game was well executed and polished :)