I dont know if Im doing something wrong. But in the folders theres a copy that is single tone. But then the other one where you can choose black or white... Those angelcode".fnt" are rejected on my COMP (W10) by the system. It says "does not appear to be a valid font (if I slide them in the Fonts window)." While I like the flat vers, Id like the ones with the shaded parts working as well.
Is there something obvious Im missing? On another note, I like CountingApples, Varnished and SolSchori! :)
Viewing post in Slime's 2-Shade Pixel Fonts comments
Hi, thank you for liking and wanting to use my fonts! :)
Unfortunately windows only accpets truetype fonts.
Truetype font (.ttf) files basically contain vectors of the outline of each character, and therefore only do solid color fonts. They don't support fonts with different tones/colors.
The angelcode format (.fnt) files are bitmap fonts, meaning they contain the raster image of all characters. They can be used with many game engines and libraries.
Depending on what you want to use them for, I might be able to help.
Hmm... Well it would be for RPGM MZ (as menu/dialogue font). Come to think of it, a large 8bit sprite set I got (as a base to modify from) has a PDF explaining NES/Famicom history of a lot of decisions/restrictions. It also mentions the concept of "Pattern Table"! Is the way to use .fnt/bitmap fonts similar/the same in principles? I would love to use it in engine, but Im not sure how to proceed on the matter.
I see, I'm not familiar with RPG maker, nor with the concept of pattern tables, so I'm not sure.
But it seems some people have made plugins for RPGM MZ to allow for the use of bitmap fonts.
I found these 2:
https://forums.rpgmakerweb.com/index.php?threads/eli-bitmap-font-use-bitmap-font...
https://decinbr.itch.io/bitmap-font-plugin-for-rpg-maker-mz-easy-to-use
With these you might have to use the sprite atlas (image containing all characters, included in the download folder)