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Hit are insta-kill (nothing can go wrong) and enemies only do damage when they do the swing animation after they land. Thanks!

(+1)

Ahh I see, thanks for letting me know! Knowing that would probably make it easier for me to play. It just feels like when you see the enemy moving, the fast leap is gonna be much more obvious than the animation, so that’s when players will think damage is happening, if that makes sense. By the way, could you please rate my game if you haven’t already? Thanks!