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(+1)

Neat little game! Controls felt great and it really felt challenging to kite the enemies and stay moving, but also a bit inconsistent. Maybe its just me, but I felt like enemies sometimes phased through me whenever they leaped, and I couldn't tell how much health the player had. I also tested it and found out you die in a single hit. I feel like for a game like this, 3 lives would be good, as well as some indication of when you are hit. I would've loved to see more enemies, maybe even one with a gun just like the player. Anyways, still a great game, and you should be proud!

Hit are insta-kill (nothing can go wrong) and enemies only do damage when they do the swing animation after they land. Thanks!

(+1)

Ahh I see, thanks for letting me know! Knowing that would probably make it easier for me to play. It just feels like when you see the enemy moving, the fast leap is gonna be much more obvious than the animation, so that’s when players will think damage is happening, if that makes sense. By the way, could you please rate my game if you haven’t already? Thanks!