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This is a very neat concept for a platformer/level game, and can definitely be expanded on, with some few refinmenets:
- By disassembling the character for a longer time, floating in space, and reassembling again I managed to bypass the entire level and was launched up into the sky.
- The character controller could use some refinement as it is a bit hard to control at the moment. I would say make it more rigid, but it doesn't really fit with the player - a pool of water - so I don't really know in what way you would tweak it.