Cheers for playing! I'm glad you like it.
It'd be nice if enemy missile lock, low ammo, ammo empty (separate for side, main and aux. weapons), and enemy detection had audio queues though, found myself struggling to notice when those ran out.
I've been reworking the in-game HUD slightly for better readability. Hopefully it'll be more noticeable next time around. Enemies firing missiles at the player should have a warning sound and indicator show up, I hope nothing glitched out.
Is there any chance that a future build will have enemy distance notice (like the enemy arrows having a distance next to them)? It was a bit difficult to tell where enemies were in relation to the map when they were offscreen based off the radar.
I have some unused code that has the enemy arrow indicators around the reticule vary depending on their distance from the player. I could possibly put an option in the settings that lets you toggle between dynamic and static arrow indicators.
This game has a lot of potential, I can't wait for the full release!
Thank you!