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Yeah I think in the future we may have a timer if the current objective has not been met, it'll reiterate the dialogue to drive it home. I'm wary of putting stuff like highlighted object or arrows as it may break immersion. But that's a good observation and reinforces that we need to visit that system. 

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Highlighting with bright UI will certainly break the immersion, you can just add flickering lights here and there to guide a player

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That's a good idea actually, currently the lights flicker just to flicker. So we'll have to design around that.