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(+2)

Gameplay loop is pretty good and idea is quite solid, it has quite a lot of potential. However, there are some critiques that I have.

Gameplay wise, not much issues, but the goal of the game can be much clearly stated. Players who start their first run may think that it is an endless survival game, and may not know that the goal is actually to get right amount of everything when auditor comes. (I mean I know there's a clock there, but players may miss it.)

The UI is kind of overwhelming at first, and the player would have to play around what each button / image would do, Since there is little difference between a button and an image, the player would easily get confused on which is interactable. (e.g. the red yellow green lights that indicate the levels looks like a button, and the bell just looks like an image.) Basically it is hard to distinguish between a button and an image. 

Another thing about the UI is that the screen in the bottom left corner flashes events way too fast, and it is kinda hard to understand what they mean unless the player an understanding of nuclear controls(e.g. insertion rate decreased to 50%). 

Good thing is that the game becomes more enjoyable after you start to understand what is going on as you play more, and I enjoyed trying to get better scores each day, as well as trying to optimize to get everything to become just right. Love the aesthetic as well.

ALSO this is just my opinion, so take it with a grain of salt lol. Thanks for reading

You're right in the UI and there are some sections that can benefit from it as you already suggested. I made some decisions and changes along the way and not sure about the "Insertion rate decresed to 50%". But that's the good point of entering the jam to receive these valuable feedbacks. :-) Thank you I appreciated .