I was able to get a score of 28 (with great difficulty) controlling only the stool, and a score of 31 (with less difficulty) controlling both furniture! Multitasking controls is hard and fun. I noticed that the table does not need to move left and right, and its a good design call. I wonder if the table could be doing more, but thats a difficulty decision. As mentioned, it is possible to completely ignore the table and get away with it.
I, a master of reading, did not read the instructions. On my first run, I picked up the jam, walked directly in front of the barrier, pressed space, and instantly died.
Something I noticed was that I expected the jam to be thrown higher than where it does, directly left of the stool. I was able to adapt to this to score higher. I’m not sure if where it is thrown is more surprising, or where I would think it should get thrown is more surprising to other players. An arrow would make this very unambiguous. Maybe its also a perspective thing, since the barriers stand top-down, the stool stands in a lower angle perspective, and the table stands in between that.
One last thing was that the barriers would sometimes teleport into a jam already in flight or when I was already prepared to throw. I thought this was funny. I adapted by not throwing the jam from very far away or when the barriers were fading or about to fade (by a internal feeling they haven’t done so in a while). I don’t know if this risk management is something intended, but it is interesting. If you don’t, maybe a timer on when the teleports happen or a preview of where they will be would help!