Hey man! Can't believe were having an actual convo about a Mon taming game! Again tnx 4 responding but I just have say my opinion about that's why I'm back 4 another rant! Regarding the "grinding" aspect of the game you're planning 2 make, don't make it 2 easy! But this is coming from someone who collects every copy of existing Mon in every game I play and maxes my fave ones out 2 they're maximum potential (I have an ukkomon w/ max possible stats AND I have BigUkkomon also w/ max stats) IMO you should make strong mons worth the grind it requires coz that's like what every Mon game is all about (like grinding for shinies in pokemon coz not only do they look pretty and can be considered as collectibles but they also have a higher stat value compared 2 the regular variant) specifically if said Mon possesses a strong ability that only they have which could give the player an advantage in battle and/or is a prerequisite to progress In the game (like if I don't have an agumon then I can't explore an area inhabited by dragon species mons). And about what I said about an "endless mode" I was referring to a game mode where I fight other mons endlessly until I eventually get defeated and by amount of opponents defeated, I can get rewards (like if i beat 25 opponents before I die, I have the chance to win a low lvl price like food or a weak healing item and if I beat 50 opponents I can win a mid lvl reward like a mid healing item and if I beat 100 opponents I can get top tier rewards like an evoluter, accelerator and so on) and my final suggestion is 2 give the game multiple difficulty levels (easy, normal, hard) I know that this is a lot of work but if you want to cater to casual players to full ass monster taming weebs (me, im talking about me) then I think that u should give this a thought. Whelp, that's it man! Hope to see you finish creating a game that YOU can be proud of! This is my last reply, probably coz my data promo expires in a couple of minutes. Game in the link looks SICK AF by the way.🤓👊👍
I always do that in Pokemon games, I always carry Pokeballs around and be sure to have a team that helps on that (sleep, paralize and on endgame, false swipe), I insanely love how PokeMMO handles breeding, it is basically a fusion, you are guaranteed to get max IV if you wanted to with enough farming, which is AMAZING!
As for the strong mons, them having a harder level up curve might do the trick, I have to test it out and do some math, I never considered something like that: https://www.reddit.com/r/digimon/comments/1iv3gpt/comment/mehwzut/?utm_source=sh...
I'm pretty sure Shinies are just cosmetics, they do have that single feature while stretching fights but it wasn't that big.
About the endless, so basically a Survival mode? Should it be with your regular team or a side mode starting from scratch ala roguelite?
I was planning on having two difficulty modes, Casual and Normal, for casual you get a sick boost of the good stuff (exp, money, drop rate), you get fully healed when leveling up, recovering at "Pokecenter" is free. (I was thinking on fully healing after a fight, but that is too extreme)
I'm excited about this project, but you got me more hyped about it, thanks! Here are some screenshots with some stuff slapped on top to see what looks better.