THANKSSS!!! Can't believe someone actually played it and recorded it!, loved the music, the drawing and the comments on the video!
Khyze
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I always do that in Pokemon games, I always carry Pokeballs around and be sure to have a team that helps on that (sleep, paralize and on endgame, false swipe), I insanely love how PokeMMO handles breeding, it is basically a fusion, you are guaranteed to get max IV if you wanted to with enough farming, which is AMAZING!
As for the strong mons, them having a harder level up curve might do the trick, I have to test it out and do some math, I never considered something like that: https://www.reddit.com/r/digimon/comments/1iv3gpt/comment/mehwzut/?utm_source=sh...
I'm pretty sure Shinies are just cosmetics, they do have that single feature while stretching fights but it wasn't that big.
About the endless, so basically a Survival mode? Should it be with your regular team or a side mode starting from scratch ala roguelite?
I was planning on having two difficulty modes, Casual and Normal, for casual you get a sick boost of the good stuff (exp, money, drop rate), you get fully healed when leveling up, recovering at "Pokecenter" is free. (I was thinking on fully healing after a fight, but that is too extreme)
I'm excited about this project, but you got me more hyped about it, thanks! Here are some screenshots with some stuff slapped on top to see what looks better.

Np, just a coincidence that you wrote when I picked the phone 😅 Did you saw this one? https://khyze.itch.io/dw4x
Not plenty of people interested but that's on me, I made some polls on Reddit and the first place was indeed a turn based game (by like 70% or something, it wasn't a competition, it obliterated the poll), I totally ignored it like twice and did as I pleased, now I will finally gave on that happily. (Not to mention that most Digimon fans prefer the Tamer/Digimon bond, not just the Digimon)
I'm actually mimicking Pokemon to a degree, actually a bunch of stuff but staying around Pokemon simplicity, I spend a lot of time reading Digimon stuff on the fandom and there is a problem with the grind, I do love it, but seems it must be an extra, for example, people complain that it is hard to get some Digimon, let's say, like Ophanimon, Omegamon or Ogudomon, it makes sense because they are pretty strong, so I guess I could allow them to be gotten easily but "nerfed", if you want them to be what they are meant to be, then that's when the grind starts, it works because you are grinding with the Digimon you wanted to make it stronger, the main problem is when you have to grind before getting them.
Not sure if I understood the endless mode right, I do have something of "unlimited growth" planned but it is extremely hardcore and it is meant to be used just for making a specific Digimon stronger, basically, Digimon will have a base stat, meaning that every Digimon of the same species has a limit on the stats at max level, but you could go back to level 1 and get one permanent stat point, it is pretty extreme, but it isn't needed, if you want your Numemon to beat an Alphamon, you technically could, but it is going to take a good while of training.
And no problem, with the Digimon mobile games that closed the gates I realized that being mainly online is a big mistake, it is better if it was optional, something like Terraria which you play alone and can make your own server if you wanted to play online.
Thank you very much for the comment! I wish I got stuff like that more often 😅
Nope, the game is mainly single player, online is optional, basically like those LAN games where someone needs to host the server, except that I didn't add that function, the server is a whole different program, but don't waste your time on this game, the game isn't good and I erased all the files from my PC, I plan to make it from scratch in a better game engine. (You can't make a new account because the server was part of the files I erased)
I had too much going on in this project, I have a clear mind now of what it should be.
Thanks for commenting 😅



