No problem. Like I said, I very much appreciate you making a honest effort at making a game like this (even if harem isn't really my thing.)
Solo dev-ing is definitely tough, especially at your first game. What I find/hear helps most is to compartmentalize every aspect of your storyboard for the day. Stuff like making a checklist consisting of all the things you want to look into on a single aspect, like writing, mapping, drawing, ect. That way you don't get overworked by trying to focus on every aspect of the game all at once.
Rest/research days are also good, where you play/watch videos of other games (not necessarily only RPGMaker games, since the general idea carry over to multiple engines, but with mapping/titlesetting it would probably be more useful) and see how they do certain things. It doesn't even need to be just games, as reading/watching unrelated things can spark new ideas for your projects.
Everything is a slow process, and I wish you well on you well on your project. I hope my advice doesn't feel too unsolicited or overbearing.