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Hey, this is very nice game!

What I loved:

  • The pixel art is absolutely stunning! The main screen immediately drew me in with its vibrant visuals and awesome 8-bit music. It sets the tone perfectly for a retro-inspired adventure.
  • The comic-style story screens are a standout feature. The art is gorgeous, and the storytelling through visuals alone is creative and immersive. While I didn’t fully understand the story, it feels like it’s just a text explanation away from being perfect. Adding some dialogue or captions could elevate this part of the game even further.
  • The level design in the platformer section is well thought out. It’s clear that a lot of effort went into creating challenging and interesting layouts.

Areas for improvement:

  • The platformer controls feel a bit junky, which makes the already high difficulty even more frustrating. Tightening up the controls would make the gameplay much more enjoyable.
  • The retry button not working was a bit of a letdown, especially in such a challenging game. If this was intentional due to the jam theme (“nothing can go wrong”), it’s a clever idea, but it might benefit from some visual or audio cue to make the intent clearer to players.
  • The options menu, while functional, feels a bit bare with its solid color background. Adding some pixel art or design elements to match the rest of the game’s aesthetic would make it feel more cohesive.

Overall: Agent Noffin on a Mission has a lot of potential! The art and music are fantastic, and the comic-style storytelling is a unique and engaging approach. With some polish on the controls, clearer storytelling, and a bit more attention to the options menu, this could be an incredible game. Great work so far, and I’m excited to see where this project goes next!

Hey, thanks a lot for the detailed review!

I am glad that you enjoyed the art and the music. My artist did a fantastic job on the art and I'm glad that I got to work with them.
And thank you for the level design praise! I did indeed spend a good amount of time on the level design. Despite this being my first time designing platformer levels, I am glad the people seem to be enjoying the levels.

I must admit that I struggled a bit to get the control to where I want them. I thought that it would be easier to do the kind of air control I envisioned, however it seems that I must spend some more time on learning in that area.
The retry button not working is actually a bug which I will be fixing soon. It seems that I must've forgot to account for something on the web version. The retry button is working in all cases in the editor.

Glad you enjoyed the game :)