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I totally agree with you. First, the A and D keys were reversed, which makes it a bit hard to understand, I admit. It was meant to show that the character loses control of their movements, and the player finds themselves in the same situation, having to relearn the controls through each level. That's why in the third level, I reversed the player's sprite to create this confusion. But indeed, it does seem more like a bug, unfortunately. As for the drawings, I had this idea in mind but couldn't find a way to implement it. It's true that it's not pleasant for the player, and I can totally understand that.