Hi :) I've just grabbed a copy of the shader, and am liking how much it solves for what I'm making! :) I had one minor question about an issue I'm having, where the "top" of the water seems to be invisible if there's an object behind it? It's almost like it can draw okay using the discard/skybox, but if there's any 3D, it draws that instead of the fancy water?
I've got an example screenshot, and was just wondering if this was something daft I've missed, or a quick thing you may have encountered before? :) I'm using bog-standard URP lit materials for the yellow plane and the bowl that the liquid is inside. :)
(I can also imagine it might be URP also thinking about it!) :)
Either way, the effect is neat, thank you for making it! :)
https://imgur.com/a/8XVv9MY
https://imgur.com/a/584ikIw this is the minimum I've replicated with - Making an empty project, installed Shader Graph and Universal RP, then making a default URP asset (assigned in project settings), making a blank material for a plane, adding a capsule with fluid on, and then playing around) :)