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(9 edits)

when you place fireplace at most right and click on upgrade the grass field will also be selected.

it would be good to see how many units are going to be produced and how many resources are going to be consumed. like in a saw mill or mine.

Give option to upgrade Field to Mill instead of having to delete old building. Ideally keep old production cycle when upgrading.

Make pausing a unit not stop right away during production as this doesn't really make any sense but have production stop after the current cycle instead.

Resource usage of the mine appears to be broken. It consumes way too much wood. I tested it and it took 50+ wood in one go.

With upgrades show which resources are still missing and which are already available.

show info of unit health otherwise it is wild guessing if the unit will survive another attack. give info as to range of unit.

(1 edit)

5 wood -> 1 paper
20 paper -> 1 book

5 stone -> 1 ore
5 ore -> 1 weapon

Hey thanks you for your time! A lot of valid points you mentioned are already solved in the next version:

- transparency how many resources are needed for buildings

- pause function will be removed for now

- unit healthbar if it's not 100%

the upgrade option instead of a new wheatmill card is noted! Just wanna mention the pack card pull logic will be replaced by a proper deckbuilder in the future.