Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Very cool aesthetic, and for a demo the controls have enough going for them that the movement feels tight enough to keep flowing. The level is absolutely massive, which makes things feel a little bit unfocused, but it flows really well and I had no trouble keeping up long trick combos and finding new ways to redirect my flow towards the weapons I was destroying. The wallriding needs a bit of work too. Otherwise, I really dig the character design and feel like if you see this project through to completion you'll have something really dope on your hands!