Thank you!
Yeah, the Mobile renderer still isnt great for standalone, but I wanted to give as many options as possible to play it. During the jam I did find a decal shader that works with Compatibility I was going to use initially, but went with the Decal node instead which locked me to the Mobile renderer. Post jam though I want to see if I can get that shader to function like the decal node currently does and go back to the Compatibility renderer for the android builds.