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You can send it here or to our Discord.

(+1)

NullReferenceException: Object reference not set to an instance of an object.

JourneySystem.Battle.Views.BattleView.OnItemUse (GameSystems.JourneySystem.Cards.CardItem state, JourneySystem.Battle.CreatureModel caster, System.Collections.Generic.IEnumerable`1[T] targets) (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule:Pro

cess()

Do you remember what you did to make this happen? It looks like you somehow managed to use a card on a character who was already dead.

(+1)

Was trying to fight the boss in the goblin forest, knew I was going to die so I used an episkey card to try and squeeze out one more round and got that error because my character died before it went into effect somehow 😂👌