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This is beatifull. envolvent audio, pretty aestetic, great concept and great execution.

Things I didn't like:

- Grab is hard because I needed to poke the ball with only one finger

- Just two levels T_T 

- Menu always visible in the back, this could be opened with some button.

- I would swap the instruction of how to grab the world and change the scale in tutorial 2 with tutorial 1, to avoid the need to walk in tutorial 1 and grab the ball. (because this experiencie is a great seated experience)

(+1)

Thanks for playing! I took, uh, heavy inspiration from the original https://en.wikipedia.org/wiki/Auditorium_%28video_game%29 . I definitely recommend it if you want more of the same (in 2d).

A more "desk size" world scale by default for the puzzles definitely would be better than the scale it is currently; When I was playtesting I'd always scale out until it was that size anyway; plus it'd avoid needing artificial movement entirely to those with enough room.