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(1 edit)

It's been a long time but looking at the code:
capacity start at 2

armor +2

weapon +1 if heavy/ranged then +2

potion seller +2 (has two sets of 3 poitions)

porter + 2 (set of stolen luggage)

dancer +1(dramatic costume)

sapper +3(5 black bombs and shovel(considered heavy)

dwarf +2(ancestral weapon(heavy))


I honestly cant remember if these came from the rulebook or not, it's been so long. there does seem to be a bug with the weapon capacity being properly set which ill fix. if you have any suggestion feel free to let me know. in general i'd ignore the capacity unless a player is really carrying too much shit

EDIT:

Bugs have been fixed and I make unarmed not cost a capacity

(+1)

That makes sense. Personally, I just assumed the only items that took up slots were the 2 bundles of small objects (torches, rations), so starting at 2 tracks with that.

Thanks for replying.