I already turned off flying text and animations before even getting to rage juice, so it’s not any of that. I am pretty sure it has something to do with the progress bar animations, because performance improves by a lot once I buy out most of the available upgrades.
That tracks! For most code in the game, I have reduced a lot of instantiation of nodes, which is creating new nodes. The bar animations have yet to be converted. I was going to implement a better, tween-based animation strategy instead of creating new nodes out of the suspicion that it is bad on performance. I'll bump that up my priority list and reply when it's uploaded