I was unable to run it for an extended time without my CPU throttling.
Turning off animations largely fixed it.
The game is probably not optimised yet...
Sorry to say, but turning off animations only hides the AnimatedSprite2D nodes. It doesn't change any other calculations. So that cannot be what fixes whatever problem you're having
Try enabling both Critical flying texts only and Consolidate flying texts. If you are still having performance issues, disable Flying texts.