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was this made in gbstudio

Yes

wow thats impressive how did you do it?

Nothing that complicated. Your 360 view of the map is a top-down 2D scene that can wrap around itself and when you go forward the scene changes.

The gun is just a big sprite that plays a sfx and the animation when you press a button. 

And finally, the hud is a part of the background set on a parallax layer that doesn't move, if you want to make a working one you'll probably have to draw some text on that layer that keeps track of the player's health, ammo and other stuff while Doomguy's head would be a sprite.

Wow! Thats Impressive, I tryed to do something l;ike that but it did not work out.

Also will you be updating this or its abandond?

I kinda forgot about it but I may update it when I have more free time

ok