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I'm actually getting so nostalgic looking at this code. I remember writing little pygame applications and some scratch stuff too with these huge overarching systems. Also I like the way you're handling your level design. It reminds me of when I was writing an Undertale-esque game that used a black filled variant to act as collision for ground that got pasted over with the colored visual variant. Good stuff.

thanks ^_^. I just hope my code isn't too crazy to understand though. i try to comment as best i can, so anybody can hopefully understand what I'm doing.  my code is open source and i keep my github quite tidy. 

Ya It's quite interesting. Maybe I try cracking it open with Phaser 3 some time. I'm incredibly bored because nothing is happening and I don't get out enough so I don't know maybe I find some places to work there or something

go for it. you should join the discord server if you aren't in there already.  i sometimes stream my progress on phantoms curse. weather its coding or sprite making id be happy to show you some tips and tricks ^_^

Sounds cool! I might check it out. Thanks for inviting me! :D