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(1 edit)

Can someone please explain this to a beginner:

I bought these sprites today and it is written that this is a 16 x 16 Tile size pack. So I created a 16x16 map and imported it together with the player sprite in my game (I use pygame) . But the Player on that map is as big as a tree. How can I fix that? In the readme it says that the player sprite is 48 x 48...do I have to create the map im 48x48 too to fix the proportions? 

Thanks in advance

(1 edit)

The player is on a 48x48 grid, but most of that is padding (for me to have some extra room for animations in the future). The player should fit on a 16x16 grid, and the map tiles should be at 16x16. What engine are you using? It sounds like a scaling issue. The resolution of the player's pixels should match the map tiles.