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Why did you decide to abandon the project?

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Ahhh, mostly because we wanted to pivot to make a different game, we went through a lot of different prototypes and this was one of them with a playable demo. Also with some of the parts overlapping poorly I didn't want to go back and polish them all up. The idea is good with a mix n match potion minigame to help you accomplish tasks but maybe a little too ambitious for a small dev team.

Okay, one last qyestion though. What did you have envisioned for the full story?

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if I remember correctly the idea was that in order to progress you’d need specific body parts to complete tasks like 75%+ slime to get through a grate, dragon wings without too much weight to fly across a gap, weigh enough to get through something by breaking it. Etc. little puzzler game.

Ah, so nothing narrative driven. Okay, looking forward to your future projects.

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Yeah I dunno, there was some story like I think you were stuck female and you needed a special potion somewhere in the castle or apothecary to turn back but needed to solve puzzles with mix n match style potioneering.

But ye for now my baby is Cestoda Parasitis, and I'm cooking some more lewd games as well.

Best of luck.