Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Thank you for taking the time to play the game and writing an extensive feedback - I really appreciate it.

The Units:

  • When you click BUY UNIT button, a screen opens up where you can choose which Unit to buy.
  • You can only buy one Unit of each type, but you can buy them in any order you like.
  • Units can only cast spells/abilities when their mana is completely full.
  • When you upgrade a Unit (buy spell) it also gains more health and attack damage
  • Each subsequent Upgrade costs more and, since a Unit has more health, increases its respawn time.

The Cannon:

  • When fully upgraded (10 x 50 gold), Cannon will automatically shoot at the enemy base
  • Cannon mechanic rewards players who control the center the most

The Rythm:

  • The game is a bit slow in the start, but the dynamics increase when you are controlling more Units
  • The idea was to have a slow ramp up of tempo - gradually demanding more skill and concentration
  • Use [NUMPAD *] or [NUMPAD /] to change game speed.
  • [NUMPAD ,] will reset the speed to normal

The interface:

  • Thank you for the comments =)
  • Icons in the middle of the screen represent enemy units so you can quickly set the target for attack or spell
  • The cannon icon actually represents enemy base so you can force your unit to ignore enemy Units - and go straight for the Base

The fun:

  • This is just a sample of the basic gameplay and I wanted to see how people react to basic mechanics
  • Complete game should have more than 30 Heroes - similar to MOBA
  • Low poly is simply the fastest way to produce content at this stage, its not an intended style (for now)

More info:

Again, thank you for your feedback, I am glad you enjoyed it.

BTW, did you manage to win, and if yes, do you remember how long the match lasted?

(+1)

I won my last game and played 7min, you can find a recorded walkthrough here if you need : https://we.tl/t-6hQF27o5zD

(+1)

Oh, wow, this is amazing, thank you so much for recording it. This stuff is invaluable!

Much appreciated, thanks!

(+1)

The update:
I played the update, the Informations are really helpful, it's a nice reminder before every game ! Same for the enemies icon ^^
I needed 8 minutes this time and I realize that with more playing I started to use the units abilities more often (but it's probably cause I'm not familiar with the moba style). That didn't really change the issue or length of the game but it's more because of the preview state of the game.

Personal note:
I don't know if it's relevant but you may consider crafting a survey (like with google forms) like studios use for playtesting, for your players. Just saying :D *suddenly fly away *

(+1)

Hey, thanks for the re-play!

Yes, creating a survey is a logical step , but I will wait a bit, until the player base increases.

Hopefully, more people will see/play the game and subscribe for updates.

Thanks again for your support, I really appreciate it.