Thank you for taking the time to play the game and writing an extensive feedback - I really appreciate it.
The Units:
- When you click BUY UNIT button, a screen opens up where you can choose which Unit to buy.
- You can only buy one Unit of each type, but you can buy them in any order you like.
- Units can only cast spells/abilities when their mana is completely full.
- When you upgrade a Unit (buy spell) it also gains more health and attack damage
- Each subsequent Upgrade costs more and, since a Unit has more health, increases its respawn time.
The Cannon:
- When fully upgraded (10 x 50 gold), Cannon will automatically shoot at the enemy base
- Cannon mechanic rewards players who control the center the most
The Rythm:
- The game is a bit slow in the start, but the dynamics increase when you are controlling more Units
- The idea was to have a slow ramp up of tempo - gradually demanding more skill and concentration
- Use [NUMPAD *] or [NUMPAD /] to change game speed.
- [NUMPAD ,] will reset the speed to normal
The interface:
- Thank you for the comments =)
- Icons in the middle of the screen represent enemy units so you can quickly set the target for attack or spell
- The cannon icon actually represents enemy base so you can force your unit to ignore enemy Units - and go straight for the Base
The fun:
- This is just a sample of the basic gameplay and I wanted to see how people react to basic mechanics
- Complete game should have more than 30 Heroes - similar to MOBA
- Low poly is simply the fastest way to produce content at this stage, its not an intended style (for now)
More info:
- I plan to have an ongoing Dev Log - the first one is here: https://embrionik.itch.io/meta/devlog/126409/meta-prototype-1
- It includes a link to my design document, giving an insight how I approach the development of this concept
Again, thank you for your feedback, I am glad you enjoyed it.
BTW, did you manage to win, and if yes, do you remember how long the match lasted?