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Faster projectiles is in a weird spot partially because of base differences in projectile speed. The only way I can get Sparky to contribute meaningfully to damage done is by giving them 2 or 3 levels of Faster Projectiles AND give Icy Fat Projectiles (slower speed), but at least it's not a build ruining choice so I frequently use it as a safe pick when the other two options would negatively impact my goal. Danta's projectile speed seemingly makes it so this trait is a requirement for him to hit things before they die, besides bosses.

Studious is another of those safe options. I THOUGHT it being maxed was a requirement for some traits, but upon double checking it doesn't seem to be?

Fragile and Heated I basically can't defend. Technically a safe option but unlike the previous two don't really add anything past level 1. Both Icy and Sparky apply those debuffs in a wide area constantly, even with just level 1 it has pretty much eternal uptime.

Wonder if we'll get a "refresh trait choice" research like how there's "refresh hero choice". Though personally I'd make the trait refresh a "gain 1 charge (up to research level) every [X] waves" rather than "[X] rerolls per game".

Well, by contributing with faster projectiles you mean them getting a hit in a situation when mobs die almost instantly. Either they "contribute" or not in this situation is irrelevant to the result. In the end it doesn't speed up clear by any meaningful amount( maybe last mob dies few milliseconds faster). Nor does it increase clearing speed in situation when enemies are tough and getting through to your wall, but rather take spot of perks that could increase dmg in some way to actually help.