Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Small feedback on traits that seem to be entirely or nearly useless and very frustrating when you are forced to choose between 1 of 3 useless traits.

Faster projectiles - almost feels negative, as faster projectiles mean they will travel offscreen faster and have less chances to hit anything and not adding any value otherwise. Scenario when you need to hit incoming mobs 50% faster for the cost of 5 perks would probably be worth it only in case enemy can 1 shot your wall if he reaches it fast enough.

Fragile and heated above lvl 1 claim to add only duration, in this case they are useless 99,99% of time, since they will never expire on boss due to constant reapplication and normal enemies die before lvl 1 will expire.

Studious - exp bonus not enough to grant more perks then not choosing it. Hero with lvl 5 studious end up being 2-3 lvls higher then ones without trait, meaning they lost 2-3 perks total.

Focused shot - seems outright harmful, as focusing one enemy instead of shooting at multiple will end up wasting shots most of the time, and focusing single target is already default behaviour when there's only 1 enemy.

Faster projectiles is in a weird spot partially because of base differences in projectile speed. The only way I can get Sparky to contribute meaningfully to damage done is by giving them 2 or 3 levels of Faster Projectiles AND give Icy Fat Projectiles (slower speed), but at least it's not a build ruining choice so I frequently use it as a safe pick when the other two options would negatively impact my goal. Danta's projectile speed seemingly makes it so this trait is a requirement for him to hit things before they die, besides bosses.

Studious is another of those safe options. I THOUGHT it being maxed was a requirement for some traits, but upon double checking it doesn't seem to be?

Fragile and Heated I basically can't defend. Technically a safe option but unlike the previous two don't really add anything past level 1. Both Icy and Sparky apply those debuffs in a wide area constantly, even with just level 1 it has pretty much eternal uptime.

Wonder if we'll get a "refresh trait choice" research like how there's "refresh hero choice". Though personally I'd make the trait refresh a "gain 1 charge (up to research level) every [X] waves" rather than "[X] rerolls per game".

Well, by contributing with faster projectiles you mean them getting a hit in a situation when mobs die almost instantly. Either they "contribute" or not in this situation is irrelevant to the result. In the end it doesn't speed up clear by any meaningful amount( maybe last mob dies few milliseconds faster). Nor does it increase clearing speed in situation when enemies are tough and getting through to your wall, but rather take spot of perks that could increase dmg in some way to actually help.