Really enjoyed this again with the update, the added visual polish makes a noticeable difference and improves the atmosphere even further - it was a lot of fun to see the areas such as a the bio vats and computer room in more detail with better lighting, you've struck a good balance between realistic and stylized with the art. I enjoyed the gun mechanics too, despite wondering if it would make the player overpowered but it doesn't. I guess if you expanded the game further to commercial level then limited ammo might work nicely, or an additional weapon type perhaps. Increasing movement speed just a little bit would do wonders as well, as the environment is quite expansive and backtracking is going to happen (I like this aspect). I'm liking the suit mechanic for getting in the water too 'water pathogens' - very cool details there!
I noticed for some reason it doesn't work in fullscreen mode any more for me. The old version did, but now the embedded player doesn't open up even when I clicked the corner button several times, it just puts the scaled-down window on a black background instead. I'm guessing this could be some kind of itch-unity related issue though?
Viewing post in Bio Nemesis: Infiltrator jam comments
Hey, thanks for playing and I'm glad the game drew you in even more!
Yes, there's some weird itch-Unity issue going on. When you go to hit fullscreen, there's two fullscreen buttons now, the grey/white button and then the blue button beneath. If you hit the blue one, then the screen scales fully to the window size. Haven't figured out why that's happening yet.
Regarding expanding the game, yup, ammo and more weapon types are on the horizon! I added a cooldown to the handgun too, that was nice and it made things a lot more interesting. The zombies are slow and lumbering, and take a few hits to take down, but they blend in well with the background, so you gotta watch your positioning as you shoot them and even break away and create some distance. Soon I'll add the ability for them to lunge at you, that's gonna making things even more interesting!
Regarding movement speed, did you feel that even the running was slow?
Ah, I missed the running, my bad. I've played again now.
The running speed is just fine, though I had a few issues with the left analog stick (this could be down to the age of my controller though), at some points it seemed to act like a toggle run mode (pressed it in and the run stayed a little while after releasing), at others it worked like 'press the stick in to run'. Don't take my word on that though like I said it might just be this old digitech controller, maybe see if anyone else notices it. Maybe L1/R1 hold down to run would be a good possible alternative if you need one.
Yeah the zombies got me several times from blending with the shadows, pretty sneaky but doesn't feel unfair, I agree having them lunge at you would be awesome though!