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Deleted 190 days ago
(+1)

Thanks for playing and the feedback. Yeah, I didn't have time to develop some of the aspects I had planned, including graphical and audio consistencies. I'll keep it in mind about the HUD next time. It is a bug where the internal values are correct, but it doesn't seem to always render the update if the computer slows down for a moment.

Deleted 190 days ago
(2 edits) (+1)

Thanks! I was working quickly and didn't have time to debug it. It was caused by the speed of the text animation on a finish signal so the entire time is correctly animated. I got it close and then gave up and submitted it. Used a label for the non-highlighted text and an animated RichTextLabel2 for the highlighted text with a combination of a timer and signal method.