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(+4)

I really enjoy being able to shop and buy items on the fly! Having to decide between saving up for more powerful armor to benefit in the long run or choosing to splurge on single-use items when needed is a great choice! I do think the movement speed is far too slow, though, and the item that DOES increase movement speed lasts for a comically short time-- much of the game is spent walking in empty halls! That and WASD + VB seems like an odd control scheme. I played this game by myself, so the weird claw grip I had to do to have access to movement, attacking and NAVI was uncomfortable. Having an extra bind to space and shift would be great so Rickard can be controlled with a single hand! I also encountered a lot of audio stuttering on the web build since it was exported without threads. If in import settings you enable threads and on itch.io enable SharedArrayBuffer support, you can get a build without audio crackling. I do love exploring, though! It's such a pleasant surprise to find the bow/sword upgrades!

(+3)

Thank you very much! Glad you had a lot of fun. I agree on the controls issues, we had an option for changing them but there was some issues and we had to cut it very late. We plan to make a v1.1 release once the judging is complete for the Jam and we will definitely investigate the web export issue as you have described.